Ahoy! Are you excited about the Python programming language and wanting to learn it from beginning to expert level? If you answered, "Aye aye, Captain!" then Avast ye, mateys.... This is the Python course for you!
Perhaps you want to learn Python for school, data science, deep learning, or to get a career developing business applications. If so, this course is for you. While we are making a fun Pirate Trading Game like the original Taipan, the skills you learn will allow you to begin developing Python applications in virtually any discipline. Making a Python game is a FUN way to learn these core Python principles. In addition this course is fast-paced and designed to quickly move you into more complex object-oriented design patterns.
With much experience in course design, this course was created from the ground up to be the most fun way possible to learn Python. We start at the very beginning with simple print, input, and conditional if statements. Soon we are creating while loops and for loops, as well as working with dictionaries and collections. After getting through the basics, we jump into object-oriented programming, refactoring our game, and introducing you to more advanced topics.
And who doesn't want to make a fun Pirate Trading Game?
NOTE: This course uses an 'old school' text interface very similar to the original Taipan. The focus is on object-oriented design patterns and game architecture.... not on graphics or presentation. (You may add cool graphics yourself later, if you desire!)
In this course we cover all core aspects of the Python language:
- Managing Variables
- Creating While and For Loops
- Accessing Tuples, Dictionaries, and Lists
- Using Constants to improve code readability
- Learning Object-Oriented Principles
- Understanding the difference between Instance and Class methods
- Using the random number library
- Dividing your code up into multiple files for easier management
- Creating and using a Game Manager object
- Learning a variety of ways to pass arguments to methods
- Managing Collections of Objects and Critical Design Patterns
- Loading your game data from CSV files
At the end of this course, you will have the foundation for a fun pirate trading game. Most importantly this course covers all the core Python language structures and commands you need to know to build your own projects.
So batten down the hatches, and let's get ready to set sail!
Greg Moss started working with personal computers at 12 years old. At age 15, he wrote his first paid business application, a loan management application for First American Acceptance Corporation. A few months later Greg developed a statistical application to process surveys for John A Logan College. Now more than 30 years later, Greg has produced hundreds of commercial applications and training courses, and has been involved in numerous enterprise application projects.
In addition to completing degrees in Business Administration and Information Systems Design, Greg is a Certified Information Systems Auditor, a Six Sigma Black Belt, and holds an Information Assurance Certification from Carnegie Mellon University. In addition to his successful consulting practice, Greg has worked in positions as a Chief Information Officer (CIO), Chief Executive Officer (CEO), and excels in delivering technology-enabled growth to companies. He is an experienced digital marketer and focuses on real-world results and solutions.
Greg is the founder of First Class Ventures, LLC and OdooClass.com. Over the past 8 years Greg has produced over 200 video courses covering business application development and game design.
Greg is the author of Working with Odoo, Working with Odoo 10, Working with Odoo 11, Working with Odoo 12, and Learn Odoo.
Get started now!
PreviewIntroduction: Project Setup, Print, Input, Variables, and if/else Statements (13:23)
PreviewLearning to Work with Functions (16:24)
PreviewUsing While & Break to Create Our Game Loop & Menu - Includes string formatting (14:55)
StartUsing Dictionaries, Lists and For Loops for Managing Our Cities (18:13)
StartLearn to Use the DateTime Library to Manage the Date in Our Game (5:42)
StartRefactoring our Classes into Separate files and Creating a Game Manager Class (19:42)
StartFinalize the Design of our Game Manager and learn various ways to pass arguments (15:46)
StartImplement the Method to Buy Products and Store them on the Ship (13:12)
StartImplement the Method to Sell Products and Remove them from the Ship (10:43)