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Godot Idle Tycoon
Learn Godot by making an Awesome Idle Tycoon Game
Creating the Project and Setting up the Scene (4:28)
Learn to Set Variables and Update Labels Using GDScript (11:41)
Create a Button and Connect a Signal to Call a Method in the Panel Node (8:30)
Create a Buy Button and Variable for Buying and Maintaining Store Count (8:26)
Use Conditional Statements to Prevent Buying a Store Without Funds (5:07)
Improve the Store Interface and Add a Picture and Progress Bar (8:39)
Create A Popup Dialog Box to Warn the Player About Lack of Funds (8:12)
Create Timer Nodes for Our Store Timer and Progress Bar (12:31)
Expanding our Business Idle Game with Multiple Store Types (7:27)
Refactor our Store and Main Scenes to handle Multiple Stores (9:52)
Implement a Manager Function to Automate our Idle Stores (15:17)
Using Signals to Improve Game Architecture
QUICK LECTURE - Improve our Game Design Using Custom Signals (5:15)
LONG LECTURE - Improve our Game Design Using Custom SIgnals (15:06)
Using Signals to Communicate Between Objects Using Callbacks (14:56)
Use Signals to Re-factor the Unlock Manager Process
Setting up a Modular Popup Dialog Box (10:10)
Data Management with Godot
Learn to Load our Game Data from a CSV File (12:32)
Dynamically Create Scenes at Runtime to Instance the Stores (11:37)
Learn How to Dynamically Load Pictures into our Store (6:54)
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Learn to Set Variables and Update Labels Using GDScript
Complete and Continue