Autoplay
Autocomplete
Previous Lesson
Complete and Continue
Build an Idle Business Tycoon Game with Unity3D & PlayMaker
Build an Idle Business Tycoon Game with Unity & Playmaker
Introduction (2:52)
Setting up your Unity Project and Installing PlayMaker (4:17)
Creating a Very Simple User Interface to Buy Stores (6:05)
Setting up your first Finite State Machine in PlayMaker (7:00)
Buying Stores and Constructing Variables (13:27)
Tracking Our Money and Spending It (6:26)
Checking to Ensure There is Enough Money (5:57)
Let's Make Some Money! (6:39)
Adding a New State to Update the User Interface (9:24)
Calculating Profit Across Multiple Stores (6:54)
Setting up the Timer (9:24)
Making the Timer Run Asynchronously (12:08)
Tying the Money to the Timer (8:10)
Using a Prefab to Spawn Multiple Types of Stores (5:20)
Referring to Objects Outside the Prefab's Scope (9:59)
Configuring the Diagram to use Global Transitions (14:49)
Unlocking a Manager (10:06)
Connecting the Timer and Manager (9:48)
CHALLENGE: Subtracting the Cost of a Manager (10:24)
Allowing One-Time Purchase of Manager (5:01)
Improving the Look and Layout of the Game (11:19)
Adding Store Icons and Formatting the Money (8:03)
Display a Message when you don't have Enough Money (11:31)
Improving our Game Architecture with a Game Manager (19:47)
Creating a Custom Action to Integrate with playMaker and our Idle Game (15:02)
Retrieving Variables from playMaker State Machines (18:41)
Fixing the Progress Bar and Adding a Background to Our Game (5:32)
Teach online with
Tying the Money to the Timer
Lesson content locked
If you're already enrolled,
you'll need to login
.
Enroll in Course to Unlock